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   <div id="projectname">Wally The Sentry Bot
   &#160;<span id="projectnumber">0.2</span>
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   <div id="projectbrief">A silly Arduino project to play with sensors, Xbees and a Peggy 2.0 pegboard</div>
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<a href="p2anim_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
<a name="l00002"></a>00002 
<a name="l00003"></a>00003 
<a name="l00004"></a>00004 <span class="preprocessor">#ifndef __p2anim_h__</span>
<a name="l00005"></a>00005 <span class="preprocessor"></span><span class="preprocessor">#define __p2anim_h__</span>
<a name="l00006"></a>00006 <span class="preprocessor"></span>
<a name="l00007"></a>00007 <span class="preprocessor">#include &quot;<a class="code" href="_mega_man_8h.html">MegaMan.h</a>&quot;</span>
<a name="l00008"></a>00008 
<a name="l00009"></a>00009 <span class="comment">// Macro definitions</span>
<a name="l00010"></a>00010 <span class="comment">// Bit shift magic</span>
<a name="l00011"></a>00011 <span class="preprocessor">#define getRightN(pixelByte) (pixelByte &amp; 0x0F)</span>
<a name="l00012"></a>00012 <span class="preprocessor"></span><span class="preprocessor">#define getLeftN(pixelByte) (pixelByte &gt;&gt; 4 &amp; 0x0F)</span>
<a name="l00013"></a>00013 <span class="preprocessor"></span>
<a name="l00014"></a>00014 <span class="preprocessor">#define setRightN(buffer,pixelByte) buffer = (buffer &amp; 0xF0 | (pixelByte &amp; 0x0F))</span>
<a name="l00015"></a>00015 <span class="preprocessor"></span><span class="preprocessor">#define setLeftN(buffer,pixelByte) buffer = (buffer &amp; 0x0F| (pixelByte &lt;&lt; 4 &amp; 0xF0))</span>
<a name="l00016"></a>00016 <span class="preprocessor"></span>
<a name="l00017"></a>00017 <span class="preprocessor">#define joinNibbles(pixelByte,lsbPixel,msbPixel) pixelByte = (lsbPixel &amp; 0x0F| msbPixel &lt;&lt; 4 &amp; 0xF0)</span>
<a name="l00018"></a>00018 <span class="preprocessor"></span>
<a name="l00019"></a><a class="code" href="group___mega_man.html#ga73a4a57fa336ffb95ed7d58e718b2e3f">00019</a> <span class="preprocessor">#define scrollDelay 40  ///&lt; speed of scroll - higher is slower</span>
<a name="l00020"></a>00020 <span class="preprocessor"></span>
<a name="l00021"></a>00021 <span class="keywordtype">void</span> p2animRomantic(<span class="keywordtype">void</span>);
<a name="l00022"></a>00022 <span class="keywordtype">void</span> p2animScrollText(<span class="keywordtype">char</span> *);
<a name="l00023"></a>00023 <span class="keywordtype">void</span> putPixelBuffer(uint8_t, uint8_t, uint8_t, uint8_t);
<a name="l00024"></a>00024 <span class="keywordtype">void</span> leftShiftScreen(uint8_t, uint8_t);
<a name="l00025"></a>00025 <span class="keywordtype">void</span> rightShiftScreen(uint8_t, uint8_t);
<a name="l00026"></a>00026 <span class="keywordtype">void</span> downShiftScreen(<span class="keywordtype">void</span>);
<a name="l00027"></a>00027 <span class="keywordtype">void</span> upShiftScreen(<span class="keywordtype">void</span>);
<a name="l00028"></a>00028 
<a name="l00029"></a>00029 <span class="preprocessor">#define FRAME_BUFFER_SIZE 325           // 25*25 = 625 LED, 2 LEDs per byte -&gt; 13B * 25 = 325B</span>
<a name="l00030"></a>00030 <span class="preprocessor"></span><span class="keyword">extern</span> uint8_t frameBuffer[FRAME_BUFFER_SIZE];  <span class="comment">// extern means we don&#39;t create the variable here - done in library</span>
<a name="l00031"></a>00031 
<a name="l00032"></a>00032 <span class="preprocessor">#endif </span><span class="comment">/* __p2anim_h__ */</span>
<a name="l00033"></a>00033 
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